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14-15 May 2025
Olympia Grand Hall
London

MPTS
14 Dec 2022

Omens Studios targets VR with "Multiverse" launch

Max Miller
Omens Multiverse will take animation and film-based IPs into virtual reality and interactive experiences

Animation company Omens Studios has launched Omens Multiverse, an effort to translate animation and film-based IP into immersive experiences and NFT collections. 

The Omens Multiverse site launched on 12 December 2022 and comes with a web3 framework based on the Ethereum blockchain, with NFT holders able to earn Omens’ special token, the Omens Multiverse Token (OMT), which can be used to claim a number of benefits as well as in-world items in the VR experience.

The Multiverse’s first project is Circle Line, based on Taipan Film’s Circle Line movie, with visual effects created by Omens Studios. An NFT collection is scheduled to be released in late December 2022, ahead of the film’s release in Singapore and Malaysia on 5 January 2023. Following this, the roadmap for the project will conclude with the development and release of the Circle Line VR experience set to be released in Q4 2023 on major VR stores.

Also currently in development is Oasis, based on Omens Studios’ first animated short film of the same name. This project will involve a series of interactive VR stories where the audience can play the role of a space miner - the gruff gorilla George, with the wisecracking otter sidekick Trusty - caught up in a chaotic civil war. The NFT collection for Oasis is scheduled to be released in Q2 2023, with the VR experience launching Q4 2023.

Omens is also working on Roblox experiences for its adventure preschool series Leo the Wildlife Ranger. These experiences for young children are designed to be a safe, fun and engaging extension to the series and will be released in Q2 2023.

Chi Sim Tang, CEO of Omens Studios, says: “We have put together a passionate team of experts to make our digital goals a reality and provide our audiences with further opportunity to explore not only our popular IPs, but to work with partners and brands to expand on their incredible storytelling, and give their fans an interactive and immersive experience not possible in TV and movies. All three projects we have in development felt like a natural fit for digital extensions with their themes of adventure and the ability to transport audiences to new places or even worlds.”

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