Autodesk launches Maya Creative
Autodesk has launched Maya Creative, a slightly stripped back version of Maya that aims to be more affordable for smaller VFX facilities.
Creative still includes modelling, animation, rigging, and rendering tools for film, television, and game development, including Maya’s full industry-standard creative toolset: high-end 3D modelling; UV, lookdev, and texturing; motion graphics; animation deformation; camera sequencing; rendering and imaging; and data and scene assembly. It also has Arnold renderer.
It is available on Windows and Mac, and can be purchased through Flex, Autodesk’s pay-as-you-go option for daily product use. It is designed to be a cost-effective option for freelancers, boutique facilities, or small business creative teams, who don’t need the same API access or extensibility required for larger production workflows.
Diana Colella, SVP of media & entertainment at Autodesk, said: “Although they’re increasing, production budgets are not keeping pace with consumer demand, which puts pressure on companies to do more for less.
“As larger facilities enlist freelance artists and boutique VFX houses to scale workload capacity, there is more demand for affordable industry-standard tools. For studios to compete, creativity and efficiency are paramount.”